自己写了些,然后发现一下子写不完,先暂时存储一下几个文件,明天继续接着写..(其实就是照抄)
aline_invasion.py
#coding:gbk
#import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
#初始化pygame,设置,屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("灰机大战")
#创建一艘飞船
ship = Ship(screen)
#设置背景色
bg_color = (230, 230, 230)
#开始游戏主循环
while True:
gf.check_events()
#每次循环时都重新绘制屏幕
gf.update_screen(ai_settings,screen,ship)
#让最近绘制的屏幕可见
pygame.display.flip()
run_game()
settings.py
#coding:gbk
class Settings():
#存储游戏的所有设置的类
def __init__(self):
#初始化游戏设置
#屏幕设置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230,230,230)
ship.py
#coding:gbk
import pygame
class Ship():
def __init__(self,screen):
#初始化飞船并设置其初始位置
self.screen = screen
#加载飞船图形并获取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#将每艘新飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
def blitme(self):
#在指定位置绘制飞船
self.screen.blit(self.image,self.rect)
game_functions.py
#coding:gbk
import sys
import pygame
def check_events():
#响应按键和鼠标事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
def update_screen(ai_settings,screen,ship):
#更新屏幕的图像,并切换到新屏幕
#每次循环都重新绘制屏幕
screen.fill(ai_settings.bg_color)
ship.blitme()
#让最近绘制的屏幕可见
pygame.display.flip()